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using System;
using System.Collections.Generic; using System.Linq; using System.Text;
namespace Strategy {
// The Context class Context {
// Context state
public const int start = 5; public int Counter = 5;
// Strategy aggregation
IStrategy strategy = new Strategy1();
// Algorithm invokes a strategy method public int Algorithm() {
return strategy.Move(this); }
// Changing strategies
public void SwitchStrategy() {
if (strategy is Strategy1) strategy = new Strategy2(); else
strategy = new Strategy1(); } }
// Strategy interface interface IStrategy {
int Move (Context c); }
// Strategy 1
class Strategy1 : IStrategy {
public int Move (Context c) {
return ++c.Counter; } }
// Strategy 2
class Strategy2 : IStrategy {
public int Move (Context c) {
return --c.Counter ; } }
class Program {
static void Main(string[] args) {
Context context = new Context(); context.SwitchStrategy(); Random r = new Random(37);
for (int i=Context.start; i<=Context.start+15; i++)
{
if (r.Next(3) == 2) {
Console.Write("|| "); context.SwitchStrategy(); }
Console.Write(context.Algorithm() +" "); }
Console.WriteLine(); Console.ReadLine(); } } }
Êä³ö£º /* Output
4 || 5 6 7 || 6 || 7 8 9 10 || 9 8 7 6 || 7 || 6 5 */
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